

Then the field was done, the harvester came to an idling halt, and my hired hand disappeared without a word. The PC was doing most of the work, and yet it was the closest I ever came to feeling like I was on a farm. I spent the better part of an hour one night just hauling corn from the field to my silo, watching the harvester trundle up and down the field under the light of the moon. The sad part is that I actually enjoyed the ‘farming.’ Keeping my rows straight(ish), pulling loads of canola and corn in my beat-up old Hurlimann, and not really having to think too much about anything. People shamble around aimlessly, like zombies, with dead eyes and expressionless faces, and even the shop where I bought all my swanky new equipment was utterly empty: My purchases simply appeared, like magic, in the parking lot. Textures are flat, the draw distances are terrible, clipping errors abound, and virtually the entire world is non-interactive. People shamble around aimlessly, like zombies, with dead eyes and expressionless faces.Īnd as pretty as the tractors are, everything else looks like it could have come out of Farming Sim 2012. Worse, I was given the same yard to cut, every single time. Not that it really matters anyway, thanks to the ridiculously generous side missions: I made nearly 20,000 euros in a single day by completing three grass-cutting jobs. But once that was done, I was entirely on my own, a situation not helped by the largely uninformative tutorial and a brief instruction manual that explains the basic mechanics but little else.Ĭommodity prices fluctuate based upon supply, but while arrows beside each commodity type indicate whether its price is up, down, or stable, there's no record of past prices, sales, or anything that makes the game feel like something coherent is happening under the hood. I began with several tractors, basic implements, and a field of wheat waiting to be harvested. Farming Simulator 15 is a very unguided game.
